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Updates

New articles, book releases and practical guidance, with the latest work first.

New book

Engineering Software with Coding Agents is out

A method for letting a coding agent act in your repository while you keep the chain of responsibility, from ticket to production. Read the free sample on desktop or on your phone.

New edition

Altitude, the second edition, is out

Version 2.1 has 30 chapters and 46 figures, with a new free sample. It comes with the Engineering Companion: four PDF volumes with 30 worksheets, 6 game-day exercises, 16 templates and worked solutions.

New book

Before the Room is out

A field guide to leading outcomes you have no authority to command. Three moves, Surface, Shift and Secure, across 20 chapters and 16 templates.

New book

Controlled Change is out

Architecture, reliability and evolution for mobile systems: 61 chapters plus appendices A to I on which boundary is worth its cost and how to change a live app without losing control.

New assessment

Prepare for the interview you have

A few questions about your platform, your timeline and what is weakest right now. You get one focused next step, not a reading list.

New free guide

You keep fixing the wrong thing

The five stages where a mobile job search breaks, and which one is costing you. A short PDF guide from the hiring side, free.

New tool

LineUp CV workspace is available

Build and tailor a CV, match it to a job, create a cover letter and LinkedIn headline, review readiness and export the finished PDF.

Book launch

SwiftUI Under Load is now available

A production SwiftUI book about performance, Swift 6 concurrency, state, UIKit migration, tests and CI, taught through failures you can reproduce.

SwiftUI

SwiftUI state management best practices, from production

Most SwiftUI state bugs come from ownership, not from wrappers: a value with two owners, a binding nobody needed, a store everything reads. The wrappers, the Observation framework and the environment, explained by who owns what.

Mobile system design

Eventual consistency in mobile apps, per field

"The app is eventually consistent" describes no app. Each field gets its own choice: strong, provisional, eventual or human. Then come the parts users notice: what the screen shows while data converges, how an optimistic change rolls back, and which edit wins. Last write wins, hybrid logical clocks and CRDTs, with what each costs, for iOS and Android.

SwiftUI

TCA vs MVVM in SwiftUI: who owns the state

A team decision, not a style preference. Since Observation, both sides render efficiently; what still separates TCA and MVVM is who may mutate state, how effects are represented, what a test has to prove, and what the team pays to learn, upgrade and one day leave the library.

Mobile system design

ADR examples for mobile teams, with a template

Most ADR templates were written for servers, where a bad decision can be redeployed away. Mobile decisions live on in installed builds. A copyable ADR template with a versions-in-the-wild section, three complete mobile examples, revisit triggers that name evidence, where the records live, and how they keep a decision closed.

Mobile system design

Kotlin Multiplatform in an existing app

In an app that already has two good native codebases, Kotlin Multiplatform is a boundary: which rules become one implementation, who owns them on iOS, and what evidence stops the expansion.

Mobile system design

Best mobile architecture books for senior engineers

Most lists of the best software architecture books are written for backend systems. A mobile app adds clients you cannot recall, versions that stay installed for years and releases that wait for review. A reading list grouped by the problem you have, with what each book is for, where it stops on mobile, and which ones are mine.

Technical leadership

Best books for tech leads and staff engineers

Most lists of the best books for tech leads and staff engineers rank the same titles and stop. This one groups eleven books by the problem you have this quarter: the role is unclear, you are choosing a track, you are right and nothing moves, teams keep colliding, or the hard part is the system itself. For each, who it is for and what it leaves out. Three are mine, and I say so where they appear.

Technical leadership

Tech debt business case: a one-page template, and how to get it funded

"We need a sprint for tech debt" is usually right about the code and usually unfunded. A debt case gets funded when it names the decision and the one person who owns the capacity, prices the debt as interest and principal in units your tools already record, and speaks in what that person is scored on. A one-page template you can copy, a filled example, and what to do with a partial yes or a no.

Mobile system design

Background sync on iOS and Android: what you can promise

A product manager asks for sync every fifteen minutes in the background. Neither platform will give it to you. Promise something else: work the user did is never lost, data is current when the app opens, and the screen says how old it is. What iOS and Android guarantee, checked against their documentation, and a design that survives process death and deferral.

Mobile system design

Do you need a BFF for your mobile app?

A BFF is usually sold as a way to turn many calls per screen into one. The harder half is organisational: someone has to own and run it, and every app version you shipped pins its contract. When a backend for frontend pays off, who owns it, how to change it safely, and when not to build one.

Technical leadership

A project status update template for tech leads that cannot hide red

Most status updates report effort and a colour, and the colour is a mood. A status update template for tech leads where green has to be earned: status definitions tied to evidence, an end-to-end path test behind every green, four lines that carry the week, and how to report bad news while it is still a planning input.

Staff engineering

Staff engineer vs senior engineer: what changes in scope, decisions and evidence

Most comparisons say staff means bigger scope and more influence. From the hiring side the difference is narrower and easier to test: a senior engineer moves the problem, a staff engineer moves the decision around it. What changes in scope, decisions, influence and evidence, how interview loops and promotion committees read it, and the senior-plus trap.

Mobile system design

Server-driven UI on mobile: when it pays off

Server-driven UI does not remove the release problem. It moves it into a schema that every supported app version has to keep rendering. What it buys, what it costs, where it fits, and the rules that keep it from turning into a language.

Staff engineering

Staff engineer 30/60/90 day plan: map the decisions, then move one

The usual 30/60/90 template plans activities. A staff role is judged on decisions. A week-by-week plan for a new staff engineer: map the hidden decisions and power, pick one stuck outcome, run Surface, Shift and Secure on it, and leave evidence a reviewer can open.

Technical leadership

A technical design doc template for staff engineers, and when an ADR is enough

Most design docs describe a solution well and still fail, because nobody named who decides, the objection arrived in the meeting, and nothing said what would reopen the call. A complete design doc template you can copy, what each section is for, how a staff engineer gets it approved, and when a short ADR does the job instead.

Technical leadership

Engineering manager vs tech lead: who owns what, and what each is judged on

The tech lead owns decisions about the system. The engineering manager owns decisions about people and capacity. Most comparisons stop there. This one, from the hiring side, adds what each role is evaluated on, the exact place a tech lead's authority stops, how to choose between the two paths, and what interviewers ask each.

SwiftUI

UIKit to SwiftUI migration strategy for a large app

Most SwiftUI migrations measure progress in screens converted. The ones that hold measure it in boundaries: a stable entry contract, one owner for state, one authority for navigation, a rollback that is a flag and not a revert. A strategy for a large UIKit app that keeps shipping.

Mobile system design

Mobile release train: cut-off, hotfix and go/no-go

A mobile release train is a schedule plus a set of decision rights: who cuts, who may board late, who calls go or no-go, who can stop it at night. How to set the cadence, run the cut-off, ship a hotfix while a train is in flight, and measure the train itself.

Mobile system design

How to choose a sync solution for a mobile app

Most sync decisions start with a comparison table of products. The table is the last step. Before it come three decisions no product makes for you: what the app promises offline, who owns the truth for each kind of data, and which conflicts a machine may settle. A vendor-neutral guide for iOS and Android teams, with a build-or-adopt rule.

Mobile system design

Rewrite or refactor a mobile app? Write the kill criteria first

"We should rewrite the app" is usually said in a planning meeting by someone who is tired of the old code, and decided by someone who cannot see it. How to make the case either way: what a rewrite hides, which unit you are really changing, the evidence to gather first, the conditions that stop the work, and how to put it to a manager who wants a clean slate.

Mobile system design

Phased release vs staged rollout: what halting does

Apple's phased release and Google Play's staged rollout both stop the spread of a build, and neither takes it back. What each store documents, what pausing and halting reach, why a crash-free number at 1 percent proves little, and how to write the halt rule before day one.

Mobile system design

How long to support old mobile app versions

The support window for old app versions is read off the tail of your own adoption curve, written down as two floors, and owned by a named person. Plus what a forced update cannot fix.

Technical leadership

Disagree and commit: what engineers owe after the call

Disagree and commit is usually taught as a meeting habit. For engineers, the commit half happens later, in pull requests, review comments and status reports. When to disagree, how to record the disagreement, what commit obliges you to do, the reopen criteria that keep the door open, and the risks you should never commit to.

Mobile system design

When to modularise a mobile app (and when not to)

Modularisation is usually sold as the cure for a slow build. A module is a rule the team pays for every week, in build configuration, review, navigation and onboarding. When a boundary earns that cost, when it does not, and how to tell you have gone too far, for iOS and Android.

Mobile system design

Mobile app kill switch: how to design one

A remote kill switch is the one control you still hold after a binary is installed. How to design it so it works on the day you need it: what off means, safe defaults, caching, independence, reach, audit and drills.

Technical leadership

How to say no to a project as a tech lead, with the exact words

"There is no way we hit that date" is usually true, and it usually fails. A tech lead rarely owns the decision to drop a project or move a date. What you own is making the trade visible: whose call it is, the promise hiding inside the date, three options with one recommended, and the words that hand the choice back.

Technical leadership

How to escalate as a tech lead without starting a status war

Most escalations that go wrong were right to happen and wrong in the way they were fired: too late, too loud, to an audience instead of an owner. How to escalate as a tech lead: find the decision first, name the threshold before you need it, and send a brief the owner can decide without reconstructing the conflict.

Engineering Interviews

Merge intervals in a mobile coding interview: the calendar version

Merge intervals is the algorithm question that keeps arriving dressed as a calendar. A worked answer from the hiring side: what to ask first, the brute force, the insight, the code in Swift and Kotlin, and the follow-ups that separate levels.

Engineering Interviews

iOS coding interview: what the live round tests

The iOS coding interview is rarely a puzzle. It is a small app task under a clock, and the score comes from how you build it, not whether it compiles on the first try. The five common tasks, what gets scored in each, and what to say when it breaks.

LinkedIn

Software engineer LinkedIn headline examples

A headline has two jobs: come back in a recruiter's search and place you at the right level in one line. These examples are organised by level and platform, and each one says why it works.

Resume

Staff software engineer resume

Staff is not Senior with more technologies. A Staff resume has to show decisions that changed how other teams work, and most Staff candidates bury exactly that under a list of features.

Resume

Principal software engineer resume

There is no universal definition of Principal. There is a common thread: your decisions set the technical direction for more than one team, and the resume has to prove that without a list of titles doing the work.

Visibility

Personal branding for software engineers

An engineer's brand is what a stranger can verify about your judgement before they talk to you. Most engineers have the work and none of the evidence.

Visibility

Software engineer portfolio website

A portfolio website does one job: let a stranger verify your work in a minute. Most engineer portfolios are built to impress a designer and forget to prove anything to an engineer.

Career strategy

The engineer nobody chases

The most common reason capable engineers stall has nothing to do with code. It is how much coordination work lands on other people after you have finished.

Featured book

Share Your Screen

Train for senior iOS live coding, code review and mobile system design rounds with worked problems and full mock interviews.

Career growth

Altitude

The bridge from senior mobile engineer to Staff, covering systems thinking, architecture and technical influence.

Featured book

The Silent Rejection

Fix the resume, LinkedIn and outreach signals that stop capable engineers from reaching interviews.

Featured book

The iOS Interview Blueprint

The complete iOS interview preparation system, from Swift fundamentals through senior architecture and leadership rounds.

Android interviews

The Senior Signal

Prepare for senior Android interviews across Kotlin, Compose, architecture, system design and production judgement.

Swift concurrency

Swift concurrency bugs that pass code review

Four Swift concurrency bugs that survive code review at good companies: actor reentrancy, leaked tasks, ignored cancellation, and the onAppear trap. With fixes.